Genres & formats

Theme Types

The genres and formats of Taiwan's real-life games — from micro-horror to immersive theater and outdoor city quests.

01

Horror & Thriller

Taiwan's most-watched genre, split into micro-horror and extreme-horror.

Often ranked as its own category in annual lists, with 'micro' and 'extreme' tiers. Common in Taiwan: haunted/abandoned-hospital/ruins settings, jump scares, light-and-sound effects and live actors chasing players.

Popular
02

Mystery & Detective

Logic and plot heavy — solve the case, find the culprit.

Emphasizes deduction and story: castle or crime-scene settings, piecing clues together, plot twists. Taiwan studios such as BGLOCK and various reasoning-focused titles specialize here.

Plot-heavy
03

Adventure & Escape

Light, beginner-friendly romps — treasure, exploration, escape.

A relaxed take aimed at newcomers: treasure/exploration/escape setups with lots of mechanisms, fewer locks, and an emphasis on fun over fear.

Beginner
04

History & Culture

Periods and places brought to life through puzzles.

Rooms built around historical settings and cultural motifs; puzzles often tie into period props, scripts and local stories — overlaps with Taiwan's issue-based outdoor games.

Educational
05

Sci-fi & Future

Spaceships, labs and heists with high-tech locks.

Future and tech settings lean on electronic gear: keypads, RFID taps, sensor mechanisms and screens. Strong on spectacle and 'control-room' atmosphere.

High-tech
06

Emotional & Heartfelt

Move you with a story rather than scare you — an emerging direction.

A growing trend that swaps scares for feeling: family, memory and journey themes (e.g. grandmother / old-home settings from studios like Mr.Myth and EnterSpace).

Emerging
07

Family & Kids

Gentle difficulty for families and children.

Friendly-difficulty rooms with cartoonish settings, simple puzzles and cooperative challenges. Many studios run a dedicated family line.

All ages
08

Immersive Theater

Close-up actor interaction; some shows have no puzzles at all.

Experience-driven and dynamic: professional actors, improvisation and theatrical atmosphere. Some productions (e.g. INSANE by Dream Kingdom) run as a 90-minute show with no puzzles at all.

Actors
09

Outdoor / City Quest

Small groups solve puzzles across real streets and landmarks.

Groups of up to six move through real streets and sites with a physical puzzle kit plus a phone web-app, often tied to local stories or social issues — pioneered in Taiwan by Clubon.

On location
10

Large Group / LARP

Dozens of players, NPC interaction, team competition.

Task-driven and dynamic for tens to over a hundred players: NPC interaction, multi-stage challenges and inter-team competition — popular for corporate team-building. Overlaps with script-murder (LARP) where each player has a role.

Team-building